ABOUT US

Incubated in Stanford and funded by the National Science Foundation, UniVirtual Academy is a pioneer of live STEM instruction in Virtual Reality. Our mission is to prepare students for future success by helping them become savvy technology users, strong communicators, effective collaborators, and creative and critical thinkers.


Our immersive science quests provide students with engaging and fun interactive learning experiences. Through these game-based classes, students not only enhance their knowledge and enthusiasm for science but also develop important skills such as collaboration and storytelling.

OUR TEACHERS

  • Alex Stolyarik
    Alex Stolyarik, MS. Stanford Graduate School of Education, MS from MIT. Alex is a space exploration enthusiast. He has been teaching for UniVirtual Academy since 2019.

  • Stephanie Wyman
    Stephanie Wyman, a middle school science teacher for over 10 years. Her passion is space exploration. She has been with UniVirtual Academy since 2021.
  • Masaki Nakamura
    Masaki Nakamura, MS. Stanford Graduate School of Education.
    Taught middle school students for 4 years. He has been with UniVirtual Academy since spring 2022.

  • Rachel Garmon
    Rachel Garmon has been an Improv kids teacher and a coach for the last 8 years. She has been with UniVirtual Academy since 2021.
  • Jeff Kramer
    Jeff has been an Improv teacher for kids and adults for the last 20 years. He is a science enthusiast, an actor, and an adjunct university professor. He has been with UniVirtual Academy since 2020.

TEAM

  • Alex Stolyarik
    Co-founder, CEO
    Alex spent nearly a decade implementing project-based experiential education internationally. In 2011, as a member of the Democracy and Art nonprofit, he organized and directed a dual degree program with London Metropolitan University’s MARCH and the Russian Academy of National Economy and Public Administration. Alex is an ex-CEO of the $7.4Bn public company on LSE and is a participant of the cross-registration emerging markets program at HBS.He has an MS from MIT.
  • Aoki Kunitake
    Chief Product Officer
    Aoki is an experienced Art Director/Game Developer who spent more than 28 years working for SEGA and Nintendo. He is a key contributor to their multi-million sales figure titles, including their Mario vs. Donkey Kong and Sonic the Hedgehog series. His passion gears toward making fun and educational software for all ages. He always stays positive, looks for new challenges, and enjoys solving problems.
  • Ronit Fuhrmann
    VP, Social Impact
    Ronit Fuhrmann has broad technological, management, and business experience in leading, forming, and executing on business plans, product-roadmap plans, and customer success strategies. With both a BSc. in math and computer science and an MBA, she connects business, customers, and engineering.
  • Oleksandr Levtiekhov
    Head of Engineering
    Aside from developing web, 3D graphics, GPU-based simulations and scalable server-side applications for 15 years, GoS has been studying cognitive science and optimization methods for the last five years. Applied machine learning in cyber-security and led an R&D project unifying evolutionary methods with neural networks.
  • Ari Snyder
    Intern
    Ari is an aspiring engineer because of his interest in gaming, robotics, coding, and computer building. He has built his own gaming computer and has worked on his high school robotics team.

EDUCATIONAL AND TECHNOLOGY ADVISORS

  • Bruce Homer
    Associate Professor of Educational Psychology, CUNY; Director of the Child Interactive Learning and Development Lab
    Dr. Homer has been researching the use of computer-based multimedia environments for learning. His work investigates how cognitive abilities and prior knowledge affects students’ interactions with and learning from multimedia environments. Bruce Homer holds a Ph.D. in Human Development and Applied Psychology.
  • Jan Plass
    Paulette Goddard Professor in Digital Media and Learning Sciences, NYU
    Dr. Plass is the Founding Director of CREATE, the Consortium for Research and Evaluation of Advanced Technologies in Education. As Co-director of the Games for Learning Institute, Dr. Plass focuses on social, cognitive and emotional aspects of the design of simulations and games for learning and on game-based assessment of learning.
  • Dr. Li Jiang
    Director of AIRE (AI, Robotics and Future Education) Lab at Stanford University
    Dr. Jiang brings 15+ years of AI, robotics, product development experience and research in applying advanced technologies in education. Recipient of many innovation awards including “Best of the Program Award” winner of National Lincoln Design Competition,  He holds a Master's Degree on Design Innovation and a Ph.D on Robotics from Stanford University. 
  • Steven Snyder
    Advisor, Business lawyer
    Steven Snyder has extensive experience in M&A, investing, intellectual property, technology, joint ventures, governance, compliance, and non-profit. Steve is part of an in-house legal team for a private investment firm. Previously, a Deputy General Counsel at Ziff Brothers Investments and a partner at Goulston & Storrs, Steve is a graduate of Harvard Law School and Harvard College.